Wizard of Oz Environment

Wizard of Oz Environment

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This Wizard of Oz–inspired environment was created as a final college assignment, where I was responsible for modeling, sculpting, and presenting the full scene. I used Maya for base modeling and asset development, ZBrush for sculpting organic details, and Unreal Engine to assemble, light, and film the environment.

The project focused on creating a cohesive, stylized natural world while refining my workflow across multiple industry-standard programs. Through lighting and cinematic composition, I aimed to capture the whimsical tone and immersive atmosphere inspired by the original story.